All of the above routines are functionally the same. They differ only in
the type declarations of their parameters and in whether or not they
assume a two- or three-dimensional space.
PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
_d_x expects the distance from the x coordinate of the current graphics
position to the x coordinate of the new graphics position.
_d_y expects the distance from the y coordinate of the current graphics
position to the y coordinate of the new graphics position.
_d_z expects the distance from the z coordinate of the current graphics
position to the z coordinate of the new graphics position.
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
rrrrmmmmvvvv is the relative version of mmmmoooovvvveeee. It moves (without drawing) the
graphics position the specified amount relative to its current value.
rrrrmmmmvvvv2222((((xxxx,,,, yyyy)))) is equivalent to rrrrmmmmvvvv((((xxxx,,,, yyyy,,,, 0000....0000)))).
SSSSEEEEEEEE AAAALLLLSSSSOOOO
bgnline, endline, popmatrix, pushmatrix, rdr, translate, v
NNNNOOOOTTTTEEEE
rrrrmmmmvvvv should not be used in new development. Rather, lines should be drawn
using the high-performance vvvv commands, surrounded by calls to bbbbggggnnnnlllliiiinnnneeee and
eeeennnnddddlllliiiinnnneeee. Matrix commands ppppuuuusssshhhhmmmmaaaattttrrrriiiixxxx, ttttrrrraaaannnnssssllllaaaatttteeee, and ppppooooppppmmmmaaaattttrrrriiiixxxx should be